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Benchmark Vehicle - Porsche Carrera RS

The iconic 1973 Porsche Carrera RS was our original benchmark vehicle when we started to develop Forza - Custom car works. As we were developing our pipeline finaling this vehicle would be culminations of internal hutch teams and outsource partners working together to achieve the final results. For this benchmark test, my role was to develop some of the many customisation parts - bumpers, headlights, brakes, wheels, interior layouts, wheels and tyres. I also further developed the strip state 3d models - which involved intensive research to how the vehicle should look once the vehicle is stripped back to chassis.


Our livery tech was also developed to use a RGBA mask setup. which enabled us to modulate variation to target our array of paintwork colours 

 

 

HUTCH

Currently employed as Lead 3D Artist

 

Hutch is a mobile games studio with a strong pedigree for developing best in class racing games for mobile. Over the duration of my time with Hutch, I have been involved in assisting various teams throughout the company on a handful of projects.

 

I’m currently working on a match 3 game called MatchCreek motors which has just been released world wide on both IOS & Android devices, as the game will be heavily reliant on live ops, we are gathering analytics to create a better game experience. Early on in production my role was to benchmark the environments and vehicles within the game. whilst also considering performance and optimisation, we strive to push graphic fidelity on current high spec mobile devices, as well as catering to low spec devices.  

 

We are developing using URP Lit Shader pipeline in Unity, all our assets are developed using current standards, Hi & Low baked, with texturing using substance designer and painter.

 

Being a senior member of the art team, I have been involved in mentoring the junior & experienced artists, as well as being a first point of contact on the hiring team, where I undertake first interviews and review the CV’s and Folio’s of potential candidates looking for an art discipline positions within Hutch.

 

Barn find - Development

I also worked closely with our tech lead who created and defined the parameters of our barnfind material - which is a blend shader that is modulated via a combination of vertex colours, R = Ambient Occlusion & the B & G channels for levels of surface rust / dust etc.

 

 

Development Screens

These screenshots represent examples of my contribution to both Forza - Custom Car works - which has now been sunset & replaced with the updated Match Creek Motors experience

 

 

© 2020 by Keith Leclezio.        Make, Love & Play videogames

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